New Statesman - By taking on mental health issues, the likes of Tomb Raider show that video games are maturing


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Tackling ideas of sanity, darkness and fear is a welcome effort to move away from the violent and emotionally withdrawn stereotype of a video game hero.

Lara Croft in Rise of the Tomb Raider.
Lara Croft going into therapy reminds us that there are some things that can’t be shrugged off. Image: Square Enix